The Daily NOPE

Dungeon Volley

Clear the courtyard. Repel the weirdos. Save the wobbly castle.

Puzzle#001
Streak 0
Next siege00:00:00
Easy · Tutorial · 7 arrows
Easy siege Monsters are approaching
Turns0/7
Arrows7
Available★★★

Golden hit: two-zone knockback and relocation instead of marching.

Three Stars Available

Defend this questionable fortress

How to play

  1. 1 Clear every arrow from the castle.
  2. 2 An arrow fires only when nothing blocks its path.
  3. 3 Every monster you miss marches one zone closer.
  4. 4 A normal hit knocks a monster back one and relocates it instead of marching.
  5. 5 A golden hit knocks a monster back two and relocates it instead of marching.
  6. 6 A first impact damages the wall, then bounces and relocates every impactor at distance two.
  7. 7 A second impact on the damaged wall breaks it and ends the siege.

Hit check: happens before relocation, so co-located monsters are all bonked.

Blocked arrow: costs a turn, but monsters and walls do not change.

Stars: three for perfect turns and intact walls; two if a wall was damaged; one after any extra turn.

Siege survived

Puzzle #001

★★★

Castle Defended

Turns
7 / 7
Golden hits
1 / 1
Walls intact
4 / 4
Walls damaged
0
Attempts
1
Streak
1
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Unexpected monster entrance

The castle was breached!

That wall was apparently load-bearing.

Monster
—
Wall
—
Turns
0
Arrows left
0
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